- Alefa Frigeldötter, Human (Hältlander) Fighter (Sarah)
- Asanaria Quickrok, Halfling Bard (Emma)
- Baras Gouliou, Human (Tagean) Pankratiast (Sam)
- Brother Solomon, Half-Elven Cleric of Toth (James)
- Ebrill Cadogan, Human (Aenochian) Guardswoman (Natalie)
- Hrodan, Human (Hältlander) Paladin of Augustus (Alex)
- Wren Dre, Wild Elf Ranger (Gavin)
As can be seen from the date, this session took place in November and there are a number of changes to our game. Firstly Asanaria’s player is pregnant and has stepped away from the group because she was unlikely to be able to game once the baby arrives, secondly we added a new player to our number and finally we changed over from C&C to GURPS.
Following our previous sessions as documented in the CatchUp, the party have returned to Ascalon with a nasty piece of evil bottled up in a warded cauldron of Holy Water. Said cauldron has been passed into the hands of various Churches who are researching what it is and what can be done about it.
The party members have managed to change all the jewellery into coinage, and some of them have changed that into letters of credit. They visited one Thelonius Monk in the Sages Quarter, having heard that he was both knowledgeable and discreet. They tasked him with identifying the enchanted items that they had found during their travails in Baleon Nahkt.
The ring was easy enough to identify, its properties were after all quite common. Known as a Resilient Ring or Sturdy Ring, it made it’s bearer harder to be struck in combat. The fact that it changed appearance depending on who wore it, was simply a matter of camouflage.
The sword borne by Gritznak, on the other hand, that was a different matter. There was a maker’s mark, of a split mountain with a forge hammer stood upright in the crevice. The sage consulted his books and after several minutes of searching, was able to establish that the mark was that of Dungleddin. Dungleddin was one of the First-Born and a contemporary of Dolgan the Dwarf King. The sword itself was a finely balanced broadsword, inlaid with fine metals, the hilt and pommel wrought in the shape of a snarling, pouncing cat.
It took nearly an hour of searching through his books and casting spells of identification before the sage sat back. He identified the sword as a Sword of the Jaguar, not especially common but between the properties of its manufacture, the skill and virtue of its maker, and the enchantments laid upon it, the sword would be superior to mundane weaponry in striking and harming an adversary.
Around this time, the party have discovered that Asanaria was seen leaving Ascalon through the western Grain Gate. Furthermore, they found out that she’d been seen talking to various halflings around the city and even leaving the shop of a plaster-maker in the Mercantile Quarter. She’d then returned to her lodging, packed up all her belongings (including her share of the loot) and taken PomPom and Snowball with her.
Baras was still reeling from the shock of learning Fadell’s true identity, not to mention the shock of the letter that he’d brought with him.
Back at the temple of Augustus, a young female guard tasked with protecting the cauldron, had just finished her shift and was looking for a certain Haltlander paladin. She caught up with him in Temple Square where he was meeting his adventuring companions; a tall Haltlander woman, a shorter Tagean man, a short and wiry Wild Elf and a thin man in the robes of a Priest of Toth.
She automatically began to sneer at the Priest before schooling her face into impassivity. She introduced herself as Ebrill Cadogan, a guardswoman in the service of Augustus. Those members of the party who were born in Ascalon (Solomon) knew of her since she gained a reputation as a tenacious fighter in a recent Holy War on the northern borders against the forces of the Dark.
Solomon quickly explained that his brethren had discovered some things about the undead creature in the cauldron. The suspicion is that it is the earthly form of a former High Priest of the Dark and as such, it has been bequeathed with unnatural gifts that could return it to life (or unlife as the case may be). All four of the Churches would be combining their strength in a consecration and burial at sunset that evening, whereupon it was hoped that the evil would be laid to rest for eternity.
That evening, a strange sight would meet anyone who happened to be in Temple Square. A procession wound its way from the temple of Augustus, guarded on all sides by fierce zealous warriors from both the temple of Augustus and the temple of the Twins; beside them marched a throng of chanting priests from the temples of Corthain and Toth. Our brave adventurers took their places in the procession, determined to see the end of this foul spawn of the Dark. The procession made its way across the square to the side of the temple of Toth, to the gateway into the sacred grounds whence the evil would be buried.
As the cauldron approached the sacred grounds, a bilious green light could be seen under the lid of the cauldron as through striving to escape, the blue and golden light of the warding symbols visible as they worked to keep the evil contained. As the procession stepped onto the holy grounds, the warding symbols gave a victorious flash as the lid snapped shut with a deafening ring.
The procession moved swiftly to an open grave, and as the cauldron was gently lowered into it, the four High Priests began chanting the burial and consecration service at each of the cardinal points of the grave. As the ritual reached its crescendo, a hideous screaming like the scraping of nails on a door could be felt inside everyone’s head and a noxious stench could be smelt from the cauldron. With the final words of the ceremony, there was a sense of something closing as wisps of black noxious smoke were sucked back into the cauldron and the screaming stopped.
The adventurers made their way back out into Temple Square with a new addition to their ranks, lost in their thoughts as the various factions of the procession made their way back to their own homes and leaving the groundsmen the task of closing up the new grave.